Unique Roles

A number of students have been written as specific characters with unique roles in the backstory. These are not NPCs, but roles that come with specific baggage and skills. We encourage any player who likes the look of any of these roles to take one that looks good for their concept, or sparks new ideas.

It may be worth considering these roles as Player Characters with initial Directions from the GMs, or DPCs; at the end of the day, these are still your characters, we're just offering you the opportunity to play someone deeply entangled in the plot of this universe from the offset. Anything not specified about these characters is entirely up to you.

If not enough of these are filled the later we get into the year, we may replace them with less restrictive roles, and remove their importance from the story.

Taken roles are noted in red.

General

Dead

  • Four in Lost Class (Two Taken)
  • One in New Class (Taken)
  • Four in SRI (Two Taken)
  • Two in Resident Class (One Taken)
  • Two in Extreme Class (Two Taken)
  • Six in Millenium (Two Taken)
Like in any comic book setting, having died… doesn't mean you're still dead. Perhaps something has occurred making others think you're dead, or perhaps you are one of the hundreds of dead Parahumans brought back by the Guild’s High Priestess mass resurrection as part of her apotheosis.

If you're believed dead, we will jointly create a brief detailing what you've done in the past years, including why they think you're dead and how you feel about it.

If you did die, you'll have a brief detailing your death, your experiences being dead, and what happened during the mass resurrection and since.

Cured

  • Three in Millenium Class (One Taken)
Three students in the Millenium Class willingly went under the Paracea treatment, losing their Parahuman status and powers.

Why did you do it? Is your life better now? Was it successful? Have your powers returned?

You will receive a brief about the treatment, and background about your life since. Cured characters might have more Influence to spend on information in exchange for their lack of Powers.

Collective

  • Two in First Class (One Taken)
  • Eight in Millenium Class (Four Taken)
  • Potentially Anyone
Right from the very beginning, the Alpha's Collective has always been an alluring option compared to the Professor's more orderly approach to Human-Parahuman Relationships.

Anyone can join the Collective; the Collective are neither the villains, nor necessarily enemies of the Academy - they just don't agree on humanity's relationship to Parahumans.

Joining the Collective gets you a detailed background of your history with the Collective, as well a brief about your mentor; Glammer, Sant, Bodmin, The Spaniel or Gristle. You may receive secret goals.

The Collective is heavily inspired by X-Men villains The Brotherhood of Mutants.

Ex-Collective

  • Two in the First Class (Taken)
  • Glammer's Child in Lost Class (Taken)
These three characters have a history with the Collective. They have unique histories with the Collective of their time period. Glammer's Child has a unique history with Glammer.

These three characters are based on Quicksilver, The Scarlet Witch & Rogue.

Mysteries

  • One in First (Taken)
  • One in Lost (Taken)
  • One in SRI (Taken)
  • One in Resident (Taken)
  • One in Collective (Taken)
  • One in Guild (Taken)

The Mysteries were six Alumni abducted by The Peacock, and turned into his angelic allies. None of them were brainwashed or manipulated, but they were offered power and temptations to join the Angel. They all survived the Peacock's defeat, and have not been seen since.

Playing a Mystery gets a unique brief about the Mysteries and the Peacock, additional powers and secret goals. Your costume will require extensive face paint, with an option of wings.

The Mysteries are inspired by Angel / Archangel and the Horsemen of Apocalypse.

La Bete Noir

  • One in Lost (original host, half powered) 
  • One in SRI (second host, half powered) 
  • One In Resident (joint host, half powered) (Taken)
  • One in Extreme (joint host, half powered) (Taken)
  • One in Last (final host, currently half powered) 
The dark essence known as La Bete Noir has haunted the Academy since its discovery by Psion of the Lost Class. Possessing different hosts, it grants fantastical powers and potential, while eating away at the host's sanity. Now all partially depowered, the hosts have access to only a few of its strengths, in exchange for none of its downsides ... currently. The current host is supposedly destined to be its final, true host, with terrible repercussions...

La Bete Noir's hosts have detailed history of the dark essences history and strengths, additional powers that have the potential of growing stronger, and optional secret goals.

La Bete Noir is heavily inspired the Xmen's recurring Phoenix Force.

The Guild

  • One in First Class (Taken)
  • One in Lost Class (Taken)
  • Anyone
The Milliner's Guild is a Masonic Order with a Parahuman agenda. At different times both enemies and allies, their relationship with the Academy is strained.

Anyone can potentially join the Guild. Joining the Guild gets you a secret codename, a detailed history of the Guild, a brief about their intents, and secret Goals.

The Guild is heavily inspired by X-Men villains The Hellfire Club.

While betraying the Guild is certainly an option, we note that selling out the secrets of an ancient Masonic Order might not be as easy or straightforward as it may seem. There will certainly be consequences.

First Class

Forest of Arden  (Taken)

The Forest of Arden is a mystical forest in England populated by “Fae”, ancient Parahumans untouched by the ravages of time. The flavour of Arden is very Shakespeare. Any character could have come from Arden originally.

One of the First Class students left Arden to study at the school. As such, this First Class student comes with Arden background, and fifty years of Arden-based history.

Arden is the Omnia Mutantor equivalent of Marvel's Savage Land.

Temperance  (Taken)

Temperance is a role within the Chosen of the Milliner's Guild; this member was previously a First Class student, and later joined the Guild. They acted as an intermediate between the two organizations, even teaching both the Lost Class & SRI. Regardless of allegiances, they are an ally to both factions.

This role is a member of the Guild, and is known as a member of the Guild; they come with history regarding the Guild's last fifty years and secret intentions.

Temperance is inspired by both Tessa and the White Queen from X-Men.

Lost Class

The Tower (Taken)

Tower is a role within the Chosen of the Milliner's Guild; this member was raised from birth to be a sleeper agent and assassin, planted within the Lost Class to cause Chaos. They are indirectly responsible for three deaths on the team, and stole a special item from the dark annals history. They were killed in a climactic battle that destroyed the school.

The Tower is somehow still alive, either survived through unknown means or resurrected by the High Priestess; they still have the stolen item. How they feel about the friends they betrayed, especially their best friend, the Guild & Academy, is entirely up to the player.

The Tower is inspired by Terra from DC's Teen Titans.

New Class

The Nerd (Taken)

A particularly nerdy child was a talented computer expert who helped the Professor build the Academy's Computer in 1983. They joined the New Class, and died fighting Perry Botch during the SRI incident. Their personality was resurrected as part of The Code, but aided by their old friends, helped destroy the Code from the inside out.

Returned through the High Priestess’ mass resurrection (or otherwise), the nerd is an awkward 80's teenager in a modern world. They have a number of unique briefs about the computer & the Code, a unique background and computer abilities.

The Nerd is heavily inspired by Cypher of The New Mutants.

Macllanllwyr's Child  

An emotionally fragile Parahuman orphan, Dr Macllanllwyr adopted the child after multiple meetings to study or care for them following a history of abuse. The Nerd's best friend, the Macllanllwyr child grew up into a respected student, before losing both their best friend and their parent. Overshadowed by anger and loss, they live on Anglesey at the Professor's facility.

The Macllanllwyr child has a unique background, a brief about Professor Macllanllwyr and the facility, and a special goal.

Macllanllwyr's Child is heavily inspired by Wolfsbane of the New Mutants.

Professor's Child (Taken)

The oldest of the New Class, the Lieber child was born before the Academy opened; troubled with multiple mental and social conditions, they had spent almost all their life in medical facilities including the Macllanllwyr laboratories. Violent and super powerful, the Professor opened the school to their child, who tried their hardest to help and learn, making many caring friends. A good person trapped in a painful existence, the Lieber child angered the Collective, and eventually they left the school quietly in order to seek both further medical attention and protection from a fragile society.

Whatever has happened to the Professor's Child in the 30 years since is mostly up to you, as is how you choose to role play someone who previously had an intense history of pain and depression. The Lieber Child starts with an unique brief and history, extensive powers, and a history with both the Professor & the Collective.

Lieber's Child is heavily inspired by Charles Xavier's son Legion.

Cairn Child (Taken)

The Cairn Child was seemingly born a fully grown teenager from the mysterious ancient stone Cairn on the Academy's grounds. They spent a handful of happy years at the Academy, before sacrificing their life to stop D's Manipulation of the Cairn's power.

The Cairn Child has been missing for thirty years, fulfilling some kind of duty in the Cairnscape. The Cairn Child has unique powers, a unique background & brief, & secret goals.

The Cairn Child is heavily inspired by Magick of the New Mutants.

High Priestess’ Relative 

During their time at the New Class, one of the students realised that the seemingly Immortal Lillian Eves, The Guild's High Priestess, was a spitting image of one of their ancestors, coming to the conclusion that they were related.

This student researched their connection, and comes with a detailed, unique brief about the High Priestess..

The High Priestess is heavily inspired by New Mutants villain, Selene, the Hellfire Club's Black Queen.

SRI

Prodigal 

Recruited by The Empress, The Prodigal is a student whose older sibling was one of the students who previously died in the Academy. Talented and extremely determined, they excelled as the Surrey Royal Institute team's leader, harbouring anger towards the Professor & the Academy.

The Prodigal comes with emotional baggage and resentment towards the Academy; how this feels 30 years later is up to the player.

The Prodigal is inspired by James Proudstar / Warpath in X-Men history.

D's Protege (Taken) 

As a teacher at the SRI, D the Magician taught his students about the occult; one student in particular excelled, who D taught more to.

D's Protege has access to casting simple magic in addition to any other powers, and information about D.

Resident Class

The Useless 

The Useless student is a Parahuman with no visible powers in the Resident Class. Treated with disdain but kept close by the Professor, they survived their tumultuous education, only to live in relative obscurity.

They have still yet to show any powers.

Strange things may happen to this student.

The Useless is inspired by Vanya from The Umbrella Academy.

Extreme Class

Barracks’ Protege (Taken)

When Barracks led the Extreme Class, one student in particular impressed him.

This student starts with additional combat knowledge, and information about Barracks.

Millenium Class

Dead, Cured 

One of the Academy-loyal Millenium Class Students was not only killed during the Omega riot, but had previously been cured of Parahumanism.
If they were resurrected by the High Priestess…Why? How? If they had been cured, why were they resurected? Were they brought back with their powers? Without? Did the Paracea Cure work? Did it never? How do you feel about this?

Ringleader (Taken)

The student who led the Riot was killed by the Alpha, their idol. In the years that have passed, many have claimed responsibility for the riot, claiming it was caused by something other than a ringleader.

Resurrected, how do you feel? Were you manipulated? Are others taking claim to your achievement? How do you feel about the Alpha? Do you hate them? Still worship them?

The Ringleader is inspired by Quentin Quire from New X-Men.

Last Class

Peacock (Taken)

The Peacock was a so-called Angel who attempted to eradicate humanity, murdering 2% of the Earth's population. Left to die, they reappeared a decade later, younger and without any memories of what happened. Eager to learn, they joined the Academy, despite being instantly recognisable as the villain that killed millions.

The Peacock has a unique background, with powerful abilities. They are a unique character that others may want to kill, protect, befriend, or manipulate.

Your costume will require extensive face paint, with an option of wings.

The Peacock is based on Evan, the innocent child version of Apocalypse from X-Men.

Heroface’s Friend (Taken)

One of the Last Class students befriended the school's Sentient Artificial Intelligence, helping it redesign itself as the Parahuman social network Heroface.

Heroface's Friend has good computer skills in addition to any other powers, and has detailed information about Heroface.

Legacy (Zero of Four Taken)

At least four of the Last Class Students are legacy students; their parents were Alumni, or other famous members of the Superhero world.

Legacy characters are usually more powerful that their predecessors, and come with unique backstories and baggage.

Examples of Legacy characters include the Flash (Wally West), Rachel Grey, Wolverine’s Son Daken, etc.

Special

The Alpha? (Taken)

The great Parahuman Terrorist seemingly survived certain death in 1999; was there a replacement? While certainly not the original Alpha perhaps you are now; after all, all it requires is a Cape and a mask…

Being a replacement Alpha comes with unique background, powers and special goals.

There could always potentially be multiple replacement Alphas…

The Alpha is based on X-men villain Magneto.

Glammer (Taken)

The Collective leader, the shape-shifting Glammer has been missing for years, though the Collective believe she is undercover somewhere…

It is entirely possible Glammer is posing as a student or alumni; herhaps she has killed someone and replaced them.

Glammer comes with unique background, powers and special goals.

Glammer is based on X-men villain Mystique.

Mr Id (Taken)

The possessive monster Mr Id was believed killed in 1974, but perhaps people were wrong.Maybe he escaped, hopping from bodies to bodies, before becoming trapped in a newest form, looking for revenge…

Mr Id comes with unique background, powers and special goals.

Mr Id is based on X-men villain The Shadow King.

D (Taken)

The Magician known as D was killed in 1998 by La Bete Noir's powers, but his skill at creating Homonculi was already well known. Perhaps… perhaps he survived in a new body…

D comes with unique background, powers and special goals.
D is based on Xmen villain Mr Sinister.

Lillian Eves (Taken)

The High Priestess, Lillian Eves, claimed she was some kind of extradimensional entity, a Goddess from elsewhere that inspired the Biblical Apocrypha of Lilith. Even though she was destroyed, she had previously attained what she claimed was an Apotheosis, reclaiming her immortality...It is possible Eves survived in some new form."Eves" comes with unique background, briefs, powers, and special goals.

The High Priestess is heavily inspired by New Mutants villain, Selene, the Hellfire Club's Black Queen.

Robyn Goodfellowe (Taken)

The impish, androgynous, exiled leader of the Lost Boys, Robyn is Arden's greatest criminal, a mischevious, chaotic self-serving knaive with a desire to sate only his own needs.

Exiled, immortal, and eternally young, with only a little magic Robyn could easily infiltrate the school... even years earlier...

Robyn comes with unique background, briefs, powers and secret goals.

Queen Mab 

The exiled once-ruler of Arden, Mab attempted a violent, if not justified coup back in 1976 but was defeated by the Last Class.

Exiled, immortal, and eternally young, with only a little magic Mab could easily infiltrate the school... even years earlier...

Mab comes with unique background, briefs, powers and secret goals.

The Code

The Code is a living piece of ARTEMIS computer code that infects living things for some nefarious purpose. It was believed wiped out in 1994…

Anyone can be a Code Host. Code Hosts can infect others, though there is no guarantee you'll be effective or subtle. Code Hosts have an additional unique brief, powers, background and special goals.

The Code are inspired by the villainous Phalanx.

ARTEMIS

ARTEMIS is the final iteration of ACTAEON’s Parahuman-hunting robots, biological constructs implanted into humans and Parahumans that turn them into remorseless killing machines.

Anyone can be an ARTEMIS unit. Like the Code, they cannot be detected without extensive surgery. ARTEMIS units have an additional unique brief, new powers, background and special goals.

The Code are inspired by the villainous Phalanx.

Mirror Fallen

Over the years, a number of Fallen, Parahumans from the Mirror world of Yekri-Vra, have escaped confinement, and evaded capture. Perhaps they have killed and replaced their real world doppelganger for some nefarious purpose.

Anyone can be a Fallen. They can easily pass for their Parahuman equivalent. Fallen get an additional unique brief, background and special goals.

The world of Yekri-Vra is heavily inspired by the edgy Age of Apocalypse.

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